
Note that on the enemy's turn, RN is added depending on how many enemies are left on the field that turn even if it is a "first strike" in battle. Even though the enemy does nothing on its 1st turn, RN is added between the 1st and 2nd of your turns.

The Djinn method works by lowering the rarity of an item in the game's internal classification method, allowing it to be acquired more easily. Often when killing the Mad Demon, it is necessary to have a Jupiter Adept unleash the fatal Djinni. The character that unleashes the Djinni must have a higher power in that element than the monster has resistance not normally a problem, except with the Mad Demon.The Djinni must be of the element that monster has the lowest resistance to if a monster has 127 Venus resist, 100 each Mercury and Mars resist, and 48 Jupiter resist (In other words, the Mad Demon), you must kill it with a Jupiter Djinni.The Djinn Method is a way to make rare item drops more common. However, the process of guaranteeing an item drop is slightly more complicated than this. The magic number for an enemy to drop their item is RN 31. When the game begins following a hard reset, the game starts with "0 RNs", which also guarantees that the party will get a first strike on their first random encounter following a hard reset.
#Golden sun rom patch generator
The result is that if one knows how many "steps" the function has taken, the value of the random number generator can be determined - the only thing that one needs to know, therefore, is how many "steps" have been taken. The game starts with a preprogrammed seed value on a hard reset, which then changes according to a set formula - each kind of action in battle causes a different number of "steps" to occur on this function.

In its simplest explanation, enemy drops are determined by the set of actions that occur during combat. As a workaround, the Cleric's Ring seems to prevent the random numbers from advancing, presumably because the "Cursed" status is overridden in combat. It is important to note that if you have cursed equipment on any of your active characters, RNG manipulation might not work as intended.

As such, by utilizing the Random Number Generator, the game can be manipulated in a way to achieve a desired outcome (a monster dropping a rare item, for instance) 100% of the time, if the correct methods are followed. The Random Number Generator is not as random as its name would suggest, and it actually relies on player actions to determine the "random" events.
