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Golden sun rom patch
Golden sun rom patch















Note that on the enemy's turn, RN is added depending on how many enemies are left on the field that turn even if it is a "first strike" in battle. Even though the enemy does nothing on its 1st turn, RN is added between the 1st and 2nd of your turns.

  • Enemy Actions: 1 RN per enemy on the field - 2 instead for each Phoenix and Fire Bird enemy, 3 for each Wonder Bird.
  • Attack Djinni: 2 RN (3 RN if the enemy is weak to that element).
  • Support Psynergy: 1 RN per party member targeted.
  • Healing Psynergy: 2 RN per party member targeted.
  • Each action increases the count by a certain value, as follows: It is easiest to think of the value as starting at 0 and counting up towards 31. Manipulation of the RNG is far simpler than all this makes it sound. If you somehow fail to get the item, reset again and follow the same path you originally did. So if you can't find the enemy you want, go to another screen and walk around until the enemy you want appears. The result is that any monster that is killed with a Djinni of the element they are weak to and dies on the 31st RN is guaranteed to drop its item, regardless of its rarity.Īlso, switching to another screen would change the enemy that's going to appear.

    golden sun rom patch

    The Djinn method works by lowering the rarity of an item in the game's internal classification method, allowing it to be acquired more easily. Often when killing the Mad Demon, it is necessary to have a Jupiter Adept unleash the fatal Djinni. The character that unleashes the Djinni must have a higher power in that element than the monster has resistance not normally a problem, except with the Mad Demon.The Djinni must be of the element that monster has the lowest resistance to if a monster has 127 Venus resist, 100 each Mercury and Mars resist, and 48 Jupiter resist (In other words, the Mad Demon), you must kill it with a Jupiter Djinni.The Djinn Method is a way to make rare item drops more common. However, the process of guaranteeing an item drop is slightly more complicated than this. The magic number for an enemy to drop their item is RN 31. When the game begins following a hard reset, the game starts with "0 RNs", which also guarantees that the party will get a first strike on their first random encounter following a hard reset.

    #Golden sun rom patch generator

    The result is that if one knows how many "steps" the function has taken, the value of the random number generator can be determined - the only thing that one needs to know, therefore, is how many "steps" have been taken. The game starts with a preprogrammed seed value on a hard reset, which then changes according to a set formula - each kind of action in battle causes a different number of "steps" to occur on this function.

    golden sun rom patch

    In its simplest explanation, enemy drops are determined by the set of actions that occur during combat. As a workaround, the Cleric's Ring seems to prevent the random numbers from advancing, presumably because the "Cursed" status is overridden in combat. It is important to note that if you have cursed equipment on any of your active characters, RNG manipulation might not work as intended.

    golden sun rom patch

    As such, by utilizing the Random Number Generator, the game can be manipulated in a way to achieve a desired outcome (a monster dropping a rare item, for instance) 100% of the time, if the correct methods are followed. The Random Number Generator is not as random as its name would suggest, and it actually relies on player actions to determine the "random" events.















    Golden sun rom patch